I'm starting Quake II Evolved & Q2 Source Port development back up

Information on our Quake II Source Port and Graphical modification, Quake II Evolved, including help and support, features and downloads links.
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Cap_Hotkill
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Post » Mon Jun 10, 2019 12:33 pm

Awesome, Count me in :thumbsUp:
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Gavavva
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Post » Mon Jun 10, 2019 2:06 pm

Sculpt and low poly done for the stimpack, now to unwrap and texture...
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Gavavva
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Post » Mon Jun 10, 2019 2:13 pm

3DS MAX APPEARS TO BE SHIT AND NEEDS TO CLOSE FOR NO REASON. WOULD YOU LIKE TO RESET THE RIBBON? BECAUSE THAT IS POINTLESS BUT HEY, ITS SOMETHING.
Lead Designer For Team Blur Games
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Cap_Hotkill
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Post » Mon Jun 10, 2019 3:51 pm

Awesome, I will take the dust out of my 3d programs
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Gavavva
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Post » Mon Jun 10, 2019 3:52 pm

Dust? I think I have mouse droppings in mine. It's crashed no less than 20 times because I hate the balls to unwrap the mesh... All sorted now, texture time.
Lead Designer For Team Blur Games
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