So... Resident Evil 2....
So... Resident Evil 2....
Post » Wed Jan 09, 2019 12:30 pm
Who's getting this puppy? If so, on which platform?
Re: So... Resident Evil 2....
Post » Wed Jan 09, 2019 12:50 pm
I’m there day one for the game, tin and all. Just try and stop me.
But everything is telling me to ignore the demo. I think, seeing as I beat the original to death hundreds of times, and at the same time have seen waaaay too much already of the remake, j may leave the demo.
It’s going to be painful... but it’s out in like two weeks!
You’re an idiot if you don’t get this btw. *cough* Nicolás *cough*
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Re: So... Resident Evil 2....
Post » Wed Jan 09, 2019 12:52 pm
Re: So... Resident Evil 2....
Post » Wed Jan 09, 2019 12:55 pm
But I play Lara, she has the boobies!”
Or some tripe haha
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Re: So... Resident Evil 2....
Post » Wed Jan 09, 2019 7:43 pm
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Re: So... Resident Evil 2....
Post » Wed Jan 09, 2019 10:13 pm
You own a couple? You’ve never even touched a couple :lolno:
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Re: So... Resident Evil 2....
Post » Wed Jan 09, 2019 10:13 pm
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Re: So... Resident Evil 2....
Post » Fri Jan 11, 2019 5:16 pm
- The game runs on the Pro\X with no enhancements, for the demo anyway. That means the Xbox One X is running at 900p and looks blurry as hell. I’m hoping this isn’t a RE7 situation where the TXAA totally destroyed the 4k image and made it look like 1080p.
- HDR is totally broken. As in it works, but... ugh... god damn is it bad. Probably the most pointless I’ve seen. It doesn’t change anything at all, other than make dark black areas bright grey. This is capcom, so I doubt HDR will be fixed. So... turn it off. Doesn’t make dark areas pure black but it’s better.
- As with all RE games the guns sound awful.
- The music... god damn it... there isn’t any. You hear a little every so often, very soft and very quiet, and then nothing again. It’s just not right. Walk into a save room and the music barely does anything, then stops... so strange. Compare this to the classic and...

- Gou can’t then off pop ups, so you have shit loads of icons all over the screen. If you want them off you I’ve to turn off everything... including the crosshairs.
- There’s no title announcer. This is punishable by death.
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Re: So... Resident Evil 2....
Post » Fri Jan 11, 2019 10:20 pm
Re: So... Resident Evil 2....
Post » Sat Jan 12, 2019 1:19 am

Utterly fantastic port, smooth as silk, brilliant looking, some amazing gore when you shoot things. Didn’t notice just how much you can shoot the zombies? There’s one hanging on the ceiling in the old licker coridor, and you can just take chunks off it... awesome

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Re: So... Resident Evil 2....
Post » Sat Jan 12, 2019 10:28 am




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Re: So... Resident Evil 2....
Post » Sat Jan 12, 2019 1:14 pm

Re: So... Resident Evil 2....
Post » Sun Jan 13, 2019 2:03 pm
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Post » Sat Jan 19, 2019 1:40 am
But they cut:

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Post » Sat Jan 19, 2019 12:55 pm
Apparently, there's also
Post » Sat Jan 19, 2019 1:24 pm
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Post » Sat Jan 19, 2019 2:25 pm

Post » Sun Jan 20, 2019 12:16 pm
Post » Sun Jan 20, 2019 12:44 pm

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Post » Mon Jan 21, 2019 10:17 am
Why?! Why did they do THAT? Ugh... It seems everything is just based on a damn zombie now... So with the removal of:
Plus not including ANYTHING to do with:

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Post » Mon Jan 21, 2019 3:16 pm

Gotta milk that DLC money eh Capcom!
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