All tools are presented below for download and use, as well as original source code for the tools to manipulate for your own personal projects. Its worth noting also that each tool also includes verbose output and dumping to text files, so that if you wish, you can track each stage of your workflow step by step for more advanced users.
ODCompress | SOURCE CODE | DOWNLOAD
- OverDose supports both uncompressed .tga textures and also compressed .dds textures. However, there are many different formats and thresholds to compression that can help you get a file as low in size as possible while preserving the overall texture detail. This tool allows you to set parameters such as the compression format, modify the channel weights, and also edit the alpha threshold. For those of you who don't want to dive too deep into the science behind it all, there is also an automatic setting that tries its best to decide he best possible outcome for you.
- OverDose uses TrueType font files for generation of font assets used in its GUIs. This is a tool that will load any existing font you have in your OverDose fonts directory and creates these files.
- OverDose uses .map files in the editing stage that are compiled into .bsp files. This is a tool designed to make that compile not only a simple click, but also allow the user to select many configurable options, such as removing certain features of levels and fast compiling.
- OverDose uses several types of model file for different needs. Some of which are used in levels, and are called static models (You can also use animated models here too). These files are created in .obj, .lwo and .ase format, and then loaded into the ODModel tool. Our tool will strip out all the junk and useless data from these files and convert them to our own formats. Likewise, you can also use this tool to create collision models.
- Levels are the bread and butter of any game. Without them, all you have is a fancy front end and nothing more. Our engine has its own level format and feature set, and because of that, requires its own level editor. Built form the ground up to be fast, user friendly and feature rich, ODRadiant was created solely for use with OverDose level creation and is not compatible with other exist engines.
- ODTracker is a simple but powerful bug tracking tool that the development team use to keep track of any reported bugs, date them, and give resolutions and or information. A useful tool.
- Overdose has its own version of the .RoQ video file format that is used to compile videos for the game. Our .RoQ tool can create 4k high quality videos from given animation samples and sound files, with full control over quality.