Search found 34 matches

by metalmind
Wed Jul 31, 2019 12:35 pm
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

And textured
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by metalmind
Tue Jul 30, 2019 6:16 pm
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

Thanks :)

Machinegun baked, added a few smaller details. Got a few spots that needs to be fixed before texturing. Just thought of giving you guys a little update as baking/texturing takes more time than doing a hp.
MachinegunBaked.JPG
MachinegunBaked_2.JPG
by metalmind
Tue Jul 23, 2019 7:54 pm
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

Re: Updated Quake 2 Remodel & Retexture Work

Yeh, I hadn't figured out why my substance painter render and marmoset render looked quite different regarding the contrastes. Got that fixed now.

Any ideas for decals/signs/marks ?

lol at 90 degree fov...
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by metalmind
Tue Jul 23, 2019 10:34 am
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

Start of blaster textures. The textures atm are PBR, but substance can convert to specularity (or at least it looks like it).

Got some strange smoothing on the near sight, that will be fixed.
Blaster textured.jpg
Blaster_Textured2.jpg
by metalmind
Fri Jul 19, 2019 10:59 am
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

Thanks :) Yeh Gav, I thought I had fov 90 on my camera, seems it was 45 haha :). this is with fov 90 degrees, which i think quake games have/had? I think I will end the HP rally with this gun and start low polying and baking from now on. I'll continue with the supershotgun/bfg and hyperblaster once ...
by metalmind
Thu Jul 18, 2019 6:54 pm
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

More updates
RLwip6_2.JPG
Rlwip6.JPG
by metalmind
Tue Jul 16, 2019 12:41 am
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

Re: Updated Quake 2 Remodel & Retexture Work

Thanks guys. Modelling is a natural part of my life, I've done it for so long now that its a way to keep me normal, inbetween diaper changes and whatnot. Although its been a few years since I did it this consequently as I've gotten quite deep into working out the past 2 years, sitting infront of the...
by metalmind
Sat Jul 13, 2019 2:45 pm
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

Thanks guys. I did some additional work on the rear, but went on to the next weapon a few days back. My daughter was born...about 36 hours ago now? Time moves a bit differently right haha. Me and my woman (Elin) was able to get in 2 hours straight sleep now as the baby actually start sleeping a bit....
by metalmind
Wed Jul 10, 2019 7:42 am
Forum: General Discussion
Topic: Oh my... memories!
Replies: 3
Views: 99

Re: Oh my... memories!

Haven't seen this before, looks like tons of hard work, specially for 2005. Nothing but respect for them.

Does give me a little tingle to try and remake the first level of q2 into Unreal haha...:( damn tingles.
by metalmind
Tue Jul 09, 2019 9:50 pm
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

Aight, nearing the end of this aswell. Not sure what to with the rear. It's rather underwhelming at the moment.

Shrinked down the ammo box, tried both open and a bit more closed version.
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by metalmind
Tue Jul 09, 2019 1:44 pm
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

Found this, for fun
https://figurefanzero.com/2010/04/25/qu ... -resaurus/

Interesting difference between these and in game models. The blaster looks very different while the super shotgun is pretty much an exact replica.
by metalmind
Mon Jul 08, 2019 10:33 pm
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

small update. Probably gonna try another ammo-box, if i get time to do it.
RL_wip7.JPG
RL_wip8.JPG
by metalmind
Mon Jul 08, 2019 4:32 pm
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

Re: Updated Quake 2 Remodel & Retexture Work

Yeh, you're right. It's like the blaster having a clip etc etc. I think it probably was a tech development issue. I'm guessing they used 3dsmax 4 or earlier for the dev. Not sure if had bone animations back then, but I'm sure the animations took helluva time to get right, hence why they probably did...
by metalmind
Sun Jul 07, 2019 1:00 pm
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

Yeh, could be that. I'm won't be remaking it though.
by metalmind
Sun Jul 07, 2019 9:33 am
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

Yeh Dan, you should :)

Shame you aint feelin it Gav. If you aint feelin it, you aint using it ;)

It's a very boxy model, the original isn't very appealing at all.
RL_wip6.JPG
RL_wip5.JPG
by metalmind
Sat Jul 06, 2019 8:47 pm
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

and some interior detailing of the launching chamber, that won't be seen, but is fun to just redesign.
RL_Wip4_detail.JPG
RL_Wip4_detail2.JPG
by metalmind
Sat Jul 06, 2019 8:43 pm
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

Time for the rocket launcher. Saw the quake champion versions, looks great but a bit crazy for my taste and they made a totally different loading animation. So here is the start of my take on this. Quite simple shape, very simple texture, not much info = quite difficult to redesign. RL_wip1.JPG RL_w...
by metalmind
Mon Jul 01, 2019 3:53 pm
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

Glauncher_4.JPG
Glauncher_5.JPG
by metalmind
Mon Jul 01, 2019 3:52 pm
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

I've never done weapons before?

Well I did this... 11 years ago :) (and a lot of things after that).
o37.JPG
by metalmind
Sun Jun 30, 2019 5:14 pm
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

Glauncher. Sight is a test, it would be static anyway.
Glauncher.JPG
Glauncher_2.JPG
Glauncher_3.JPG
by metalmind
Sat Jun 29, 2019 6:24 pm
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

:)

Pretty much done here as well, might add a few minor bits and details when I start baking this.
shotgun2_wip3_3.JPG
shotgun2_wip3_2.JPG
shotgun2_wip3.JPG
by metalmind
Fri Jun 28, 2019 9:48 pm
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

Thanks man.

Not sure what you mean with the stock being stumpy though, I haven't even made it yet :)

Any ideas on what I can add on the side near the camera? Looks a bit dull at the moment.
by metalmind
Fri Jun 28, 2019 6:13 pm
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

Hey, thanks to me being bored at work, I got more time to do this.

Yet another wip update.
shotgun_wip2.JPG
shotgun_wip2_fpv.JPG
by metalmind
Thu Jun 27, 2019 8:07 pm
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523

Re: Updated Quake 2 Remodel & Retexture Work

I can't see any indication of any sort of sight on this shotgun. Am I missing it?

I might give it a try with a ironsight, but if it looks off I'll remove it.
by metalmind
Thu Jun 27, 2019 2:56 pm
Forum: Quake II Evolved & Quake II Discussion
Topic: Updated Quake 2 Remodel & Retexture Work
Replies: 111
Views: 3523



Here's the shotgun very-much-wip. Yet another quite blocky gun haha.
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shotgunwip_fpv.JPG